Interview playbook

Knowing the material is half of it. The other half is running the round: using the time well, thinking out loud, and giving the interviewer the signals they are scoring. This page covers the four rounds most software engineering interview loops have.

DSA / coding round (45–60 min)

Typical plan for one problem in 45 minutes

MinutesDo this
0–5Restate the problem, ask about input size and edge cases, write 2 examples
5–12Say the brute force and its complexity, then the better idea. Get agreement before coding
12–35Write clean code, talking as you go
35–42Dry-run an example line by line; fix bugs calmly
42–45State final time and space complexity; mention one improvement

What gets scored: problem solving, code quality, communication, testing your own code.

Phrases that help

  • "Let me start with the brute force so we have a baseline: that's O(n²)."
  • "The bottleneck is the repeated lookup, so a hash map should take it to O(n)."
  • "Before I code: does that approach sound good to you?"

Common mistakes: coding in silence; jumping to code without examples; never testing; giving up on DP instead of writing the recurrence out loud first.

Machine coding / LLD round (90–120 min)

Minutes (of 90)Do this
0–5Clarify requirements; write down assumptions
5–15List entities and the interfaces (the parts likely to change)
15–65Write the core flow first, so it runs early
65–80A small main or tests; handle errors
80–90Extensions, concurrency, and how you'd scale it

What gets scored: working code, sensible classes, extensibility (can a new rule be added without edits everywhere?), readability, handling edge cases.

Tips

  • Working beats perfect. A running, simple design scores higher than a beautiful one that doesn't compile.
  • Put changing rules (pricing, allocation, scheduling) behind interfaces: that is the "extensibility" signal.
  • Keep names boring and clear. No clever one-liners.

System design / HLD round (45–60 min)

Minutes (of 45)Do this
0–5Functional and non-functional requirements; agree on scope
5–10Estimates: QPS, storage, and the one number that drives the design
10–17API and data model
17–30High-level architecture: draw the boxes, walk one request end to end
30–42Deep dives: the bottleneck, failures, consistency, hot keys
42–45Summarise trade-offs and what you'd do next

What gets scored: structured approach, sound trade-offs (and saying them), depth in at least one area, handling failures, reasonable numbers.

Phrases that help

  • "Given ~40k reads a second and a 100:1 read ratio, I'll cache the hot keys and keep the write path separate."
  • "The trade-off here is consistency versus latency; for this feature, stale-by-a-second is fine because…"
  • "What happens if this component dies? Let me walk through it."

Common mistakes: drawing boxes without explaining why; no numbers; going wide and never deep; ignoring failures; not checking in with the interviewer.

Behavioral / hiring manager round (45 min)

  • Prepare 6–8 real stories that cover: a hard technical problem, a conflict, a failure, leading without authority, a tight deadline, improving a process.
  • Tell each in STAR form (Situation, Task, Action, Result) in about 2 minutes, with numbers in the result ("cut p99 latency from 800 ms to 120 ms").
  • Say "I", not "we", for your part.
  • Have two good questions ready for them about the team and how success is measured.

The week before

  • Do two timed mocks per round type using the timer on each chapter.
  • Re-solve 10 DSA problems you've already done, from a blank page.
  • Pick 3 HLD chapters and explain each out loud, start to finish, in 30 minutes.
  • Sleep. A tired brain loses more points than one missing topic.